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A Game Designers Dream

Warning: if you haven’t played Knifetank: The Hauntening yet, there are spoilers in this video. In fact, it is all spoiler.

As a small time game designer, it’s rare that I ever get to sit around when someone experiences one of my games out on their own. We released Knifetank: The Hauntening (iOS or web) in 2010, a couple years later I stumbled upon the above video of a player doing a walk-through. It’s one of the most satisfying experiences I’ve ever had. I love hearing his reaction to everyone of my bad jokes, to each creepy note that Crashfaster played, and to each page of art that Mike created. Knifetank is a short game, where you hunt around an empty mansion and discover clues. The way he describes his experience as he plays was totally lined up with what we wanted him to think. We led him hook line and sinker through the experience.

“Oh my gosh, I’m stacked with knives. I could become a rogue.”

In my short career as a game designer, this video is one of my highlights. Hearing him experience every plot twist, every puzzle, and every terrible pun out loud was wonderful. Huge thanks to Sebo for posting this wonderful walk through. I’m sorry we killed you twice.


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