We’ve been cranking away on Sweet Ride, our silly skateboard game for iOS. Last week I pumped out a bunch of fun new sprites (rats, pizza, pigeons, coins, and donuts) and this week we are getting the game “demo ready”. Jon, one third of the Sweet Ride team, has been part of Double Fine’s shared office space (a program that allowed developers to work out of DF’s offices) and tomorrow they are having a small party and showcasing new projects.
So Jon is pushing us to have one level done by the end of today, which is great because I think it will help us define and test more of what the game actually is (and isn’t). I’ll try to update y’all next week. Here’s some more animations:
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