


While playtesting our Sweet Ride game, we kept having players ask us why the board didn’t slow down or change direction whenever they turned it. For us the game was always meant to be a silly un-realistic take on skateboard games, but for our players the lack of friction was distracting. So we decided to make it a hoverboard game.
Now I’m just wondering, which ground effect do you like best and why? A, B, or C? These are the undersides of the boards, the tops will just have grip tape (like a normal board). Here’s some recent gameplay footage.
When viewed from the top down (the normal player view), the board will have a glow underneath it like this:
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