Play, Test, Repeat

I’m still cranking away on my board game designs, but it’s been a while since I’ve shared the progress. The two games I’ve been focusing on the most are The Lonely Dungeon and One Dimensional Chess.

Luckily there’s no shortage of game design meetups in the city, so I’ve been getting plenty of great feedback and ideas lately. Here are some recent events:

The Lonely Dungeon

The Lonely Dungeon is a single player dungeon crawler that I’ve been working on for a long time. During a recent playtest I decided to try a major rule change. I had been requiring players to engage with every new tile they encounter, but in this new version I decided to allow them to choose whether or not they want to engage with a new tile. I thought this change would break the game, but it worked out fantastically. In fact it fixed the key problem I had from most of my players and gave them the feeling of choice and control. Unfortunately you can’t make a change that big without needing to rebalance the game, which had been so finely balanced before.

One Dimensional Chess

One Dimensional Chess is one my most popular games and I believe it’s the best game for me to release first. So I’m working with Minusbaby, an NYC designer and musician, to create the perfect packaging for the game, then I’m going to release it on Kickstarter.

There’s also a prototype for 1D Chess on mobile phones, thanks to my friend Kurt Dekker.


ROM is my personal twist on the classic memory game. This design is pretty rock solid and super fun for families or groups of 4 or more. I’m considering the designing process complete on this now and I’m hoping to find a publisher for it.







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