Fears and feelings about the next big project

I’m more scared about the upcoming release of KnifeTank: The Shüffling than any other project I can recall. I’ve been working on this game, plus a few others, for almost 4 years now and I’m so anxious to finally release my first board game. There always seems to be one more thing to do, like grow my email list or find more reviewers before launch, but after this much time working on building an audience and testing the game, I just need to get it out there and let the cards fall as they may (pun intended).

I don’t think my friends understand, but spending this much time working on boardgames with nothing tangible to show for it has been the main cause of stress in my life. Wether or not this project succeeds, I’ll just feel so good to finally have it ready for the world to see.

This will be my 10th Kickstarter project, but my first time creating a game. I feel like I know the ins and outs of running music or yo-yo campaigns, but none of my previous experience has me feeling prepared to make the jump into games. Since most of my previous projects were for yo-yos or Game Boy cartridges in the $75 range, I only needed about 300 backers to reach my goal, but this game is only $13, which means I’ll need about 900 backers.

No big deal, it’s just 3 times more backers than my most successful project has done.

I am nervous about getting this right, but I know the game is rock solid and the art will really knock it out of the park. Games are a huge audience on KS too, so it’s not unreasonable to triple the audience of my more niche projects. Worst case is that the project might fail and I’ll need to make some tweaks before relaunching it, but I know I’ll feel so much better after the campaign is live.

If you’d like to know more about the project and get notified when the campaign goes live, check it out on knifetank.com.

If you live in the Bay Area, I’ll be doing free demos (and giving out a unique KnifeTank card) from 1 till 4 at January 4th and 5that Mission Comics and Art.