In Lucas Pope’s newest game, “Return of the Obra Dinn“, you play an insurance adjuster who travels to an abandoned ship to learn what happened to it’s crew. It’s an insurance themed murder-mystery game at sea.
Christine and I just finished the game and loved the experience. The story is fantastic, but what really hooked us was the highly stylized graphics. Lucas wanted to recreate an old school look similar to what you’d find in older Sierra Online games. To recreate this look, Lucas takes a 3D environment, adds wireframe lines (to give 3D objects a 2D look), converts it to grayscale, then uses a dynamic noise effect to break the shading into a dithering effect.
I remember a year back when he was sharing some of his early experiments and some of the challenges that dithering created when used in a 3D environment:
Front-back is hard to watch on loop so here's side-to-side instead. The dither pattern is less critical during camera translation because everything else in view is also changing. pic.twitter.com/28mva8uXeC
I was disappointed that the San Francisco vote-by-mail ballots didn’t include one of those “I Voted” stickers. So I decided to make my own using some paper and tape (for a laminated effect). I really dig the result. As a matter of fact, I’d love to figure out how to get SF to include something like this “I Voted By Mail” sticker included in the 2020 election.