The folks at 80 Level have recently published an interview with me about my process for creating 2D animations and game art with Hexels Pro. I’ve blogged a lot of my Hexels Pro “trixel art” here before, but this article is the most in depth I’ve ever gotten about the techniques behind that art.
If you live in SF, please feel free to hit me up if you have any Hexels Pro questions. OMG, here’s a snippet:
I usually start with a very small and simple sketch, then jump into Hexels Pro and get started in their trixels mode. There’s a template I use to start most new projects that is simply called “Trixels” and has a 48×48 grid. I then shrink the grid down to a much smaller size, like 10×10 and start working out my image there using just a few distinctly different colors that I’ll end up switching later. I know I’m going to go into higher detail later, but I really like to start in a very “low-resolution” kind of mindsight. If I can make a dope image there, then I know it’s going to look good later.
Ever spent so much time searching for a thing, that you finally decided to just make it for yourself? I’m a big Star Wars fan and really wanted a high quality enamel pin based Grand Moff Tarkin’s imperial uniform. So I finally made some.
Tarkin is one of my all-time favorite Star Wars characters, and the medallion on his uniform is one of those things that people instantly notice, but can’t quite place where it’s from. A few months ago, I made an illustration and color palette based on this uniform, but I’m super stoked to be able to finally WEAR it.
I just recently posted Flies on Mars (part 1) here. It’s a free download and will only be up for one week.
It’s a short story about the pioneering spirit of fruit flies that I created as part of this year’s 24 Hour Comic Book Day challenge. I’m sort of treating this like a pilot episode… if enough people like it and encourage me to finish it, I’ll flesh it out in a few more issues over the next year.