Demoing my new board games at Protospiel San Jose 2017

Many of you may know that I’ve been working on two board games for the past year, The Lonely Dungeon and ROM. After a ton of work, both of these games are nearing completion, so I’ll be heading down to Protospiel San Jose 2017 to demo what I have and get feedback from players. If things go well, I might even sell one of them to a publisher. If not, at least I’ll get some great feedback from players and maybe be ready to Kickstart one of these games.

If you live in the South Bay and love gaming, please come and say hi. You can see what games will be demoed here, and if you are interested, you mark yourself as interested in ROM or The Lonely Dungeon too.

 

Making progress on The Lonely Dungeon

The Lonely Dungeon is a tabletop game I started working on a couple years ago. I cranked out most of the game in a single afternoon and have spent most of the time since then working on the rule book. The rules themselves are fairly simple, but communicating them on paper has been a huge challenge for me.

I’ve been working really hard on the game this past week, mostly making changes to the rule book, and I think I’ve finally got it down. I’ve been to 4 game dev meetups in that time and each playtest gets better and better. In fact, I’ve just placed an order for my second game prototypes! It was a lot of work, but I’m really excited about how much better these changes are for new players.

The current plan is to bring this new version of The Lonely Dungeon to Protospiel San Jose, where I’ll be demoing the game to players and publishers. Then I’ll make some more art changes and launch the game on Kickstarter in May (unless it gets picked up by a publisher before then).

I’m looking for some folks to help me test this new version of the TLD. If you are interested, I’ve put a few copies up on TheGameCrafter.com for you to buy. These are the current cards, tiles, and rules. This MIGHT be your only chance to get the game, and I could really use some feedback.

I’ve been testing TLD out at several local meetups, here are some pics:

The Lonely Dungeon

My friend Allan playing a round of The Lonely Dungeon

The Lonely Dungeon

 

Sweet Ride music update (and pause screen)

We are still banging away on our Sweet Ride game and I’ve finally started cranking out some song ideas for it, but first I wanted to show you the awesome cassette tape effect we added to the game’s pause screen:

Like I said, I’ve been kicking out some jams for Sweet Ride and I’m really digging them. I started out wanting to go for a more chiptune sound (even more chip sounding than my actual chiptunes), but that just wasn’t working. So I dug up my SK-1 and started sampling some circuit bent electronics, which I re-arranged in Reason into… this stuff. Not sure if it’s electro-pop, or what, but it’s highly reminiscent of my old hip hop production, which also used lots of toy keyboards and circuit bending. 3 of these tracks were made in Reason, one of them was produced entirely on a Gameboy using Nanoloop.

Next up on the game is better level assets (right now we are just using the same wooden boxes for everything) and adding some frictionless physics to the board, which really add to the hard-to-control-floaty-thing feeling.

 

Pokétography: Street Photography through the Pokémon GO app

poketography

I’m in New York for WordCamp NYC this weekend and getting some walking in before the event. I’ve been getting a bunch of Pokemon Go time on this visit and started to get a little board with the game itself, so I wanted to see if I could get some street photography through the Pokemon GO app itself.

It certainly added an extra level of challenge to taking photos, first you have to wait for a Pokemon creature to appear, then you have to find a way to line your creature up with a scene you find interesting. Most of the time you are shooting Rattatas or Zubats, but when something special pops up, like a Tauros or Pinsir, suddenly I get a little thrill about taking the photo because I know those creatures appear less frequently and are likely to run away soon if I don’t catch them. So I only have a minute to find a shot and make it work with them.

Mostly, this was just a fun little challenge, but the plus side at least I have an extra excuse for when I’m pointing my iPhone around on the street. “I’m hunting Pokemon.”

Pokétography

Pokétography

Pokétography

Pokétography

Pokétography