Happy 808 day, hear some new songs and demos from Sweet Ride

I’ve been cranking out a bunch of songs lately, on both acoustic and electronic devices. It’s been a blast to be diving into music again. Most of the electronic tunes I’ve been working on were intended to be used for our Sweet Ride video game (which is still in the works), but I’ve already got more than I need for that. So maybe these will appear somewhere else. These tunes are created with hard hitting drums, lots of bass, lo-fi synths, and acoustic toy samples. Here are a few previews of those new tracks:

Bonus, today is #808day (named after the famous 808 drum machine, known for it’s low tuned kickdrum). So it’s a perfect day to share these tracks.

 

Oddly satisfying mix of chiptune and melting candy

My buddy Greg Cohen recently published this video from his candy shop, Lofty Pursuits, in Tallahassee, Florida. This video shows a montage of melting candy mixed with one or two of my own chiptune songs. The results are oddly satisfying.

The song, Four Million Lines of Basic, originally appeared on Destroy All Presets.

 

Donating 100% of album sales to the ACLU this weekend

Bandcamp announced they are donating their cut of album sales to the ACLU for the day (2/3/17). In solidarity, I’m donating 100% of my album sales on Bandcamp to the ACLU too. This will be for any sales between now and Monday morning.

I might suggest my 2008 rap album “Me Geek Pretty One Day

or my most recent album “Destroy All Presets

 

Sweet Ride music update (and pause screen)

We are still banging away on our Sweet Ride game and I’ve finally started cranking out some song ideas for it, but first I wanted to show you the awesome cassette tape effect we added to the game’s pause screen:

Like I said, I’ve been kicking out some jams for Sweet Ride and I’m really digging them. I started out wanting to go for a more chiptune sound (even more chip sounding than my actual chiptunes), but that just wasn’t working. So I dug up my SK-1 and started sampling some circuit bent electronics, which I re-arranged in Reason into… this stuff. Not sure if it’s electro-pop, or what, but it’s highly reminiscent of my old hip hop production, which also used lots of toy keyboards and circuit bending. 3 of these tracks were made in Reason, one of them was produced entirely on a Gameboy using Nanoloop.

Next up on the game is better level assets (right now we are just using the same wooden boxes for everything) and adding some frictionless physics to the board, which really add to the hard-to-control-floaty-thing feeling.