Panoramic Double Exposures From Around The Mission District and Mission Cliffs

I’ve shared some of my panoramic double exposure film experiments here before, but I just wanted to share another batch from around my neighborhood, The Mission District in SF, and from Mission Cliffs Gym.

In case you are wondering, these WIDE shots were all captured on film, with no digital composing. I’d take a shot on my LC-Wide camera, advance the frame half as much as usual, then take another shot. The resulting shots create surreal landscapes that blend into each other and take up about 6 to 14 inches of 35mm film. You can see more analog photos in this style on my Flickr page.

Panoramic collages

Mission Panorama Double Exposure

Panoramic collages

Panoramic collages

Panoramic collages

Panoramic collages

 

GIFs from Akira, the 1988 video game for Nintendo’s Famicom system

Last night I booted up Akira on an NES emulator and did my best to live-GIF the experience. Akira is one of my all-time favorite films and I remember hearing rumors of a 8-bit videogame version released in 1988, but it was only released in Japan for the Famicom. 25 years later, some volunteers worked their asses off to create an updated NES version of the ROM with english translations.

The game sucks. It’s filled with amazing pixel art and a really interesting (and at times experimental) chiptune soundtrack, but it’s downright painful to play without step by step instructions. It often requires clicking on an option that is hard to find (or off screen), or some convoluted sequence of clicks that require clicking on the same option a number of times even though the answers don’t change. At some point it briefly turns into a 1st person shooter, as you dodge bullets in the sewer, that’s super twitchy and kills you instantly, requiring a long slog through various dialogue options just to instantly die again. I hate this game so much.

But the graphics are incredible, so I captured a bunch of GIFs of the game’s best moments. You can download the ROM here and follow this guide for the best experience. FYI, I made it all the way to the final “boss fight” with Tetsuo and Kaneda before the game just glitched out. I’ll have to try another play through to get the ending animations, which I assume are beautiful.


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Analog:Glitch, double exposed images of glitch and street photography

I keep coming back to the intersection of digital and analog. A few years back I had a photo exhibit at Photobooth SF called “Analog:Glitch” which explored this idea with glitched images on Polaroid film. Since then, I’ve been messing around with other ways to combine these two worlds.

In this batch of double exposed photos, I started by creating a large set of digital glitch images then photographed each one with my SLR film camera (by just photographing my computer screen). I then reloaded the film and shot various images from around San Francisco. The resulting images were unplanned, but often lined up in interesting ways. (you can see the full album on Flickr)

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch

Analog Glitch