How to find me at Protospiel San Jose this weekend

I’ll be demoing my two newest board games, ROM and The Lonely Dungeon, at Protospiel San Jose this Friday, Saturday, and Sunday. My personal goal is to get gage interest in the games and maybe even find a publisher for one of them. I’ll be running a raffle throughout the event and giving away one copy of each game after the event is over.

The event will be at Game Kastle in Mountain View and is free and open to the public. I’ll be sharing table #39 with Jamus Thayne, who will be demoing his cyberpunk adventure game while I’m away. Here is our schedule for the weekend:

Friday:
10-2 Doc
2-6 Jamus

Saturday:
10-2 Doc
2-6 Jamus
6-10 Doc

Sunday:
10-2 Jamus
2-6 Doc
6-10 Jamus

protospiel san jose table map in Mountain view

 

Demoing my new board games at Protospiel San Jose 2017

Many of you may know that I’ve been working on two board games for the past year, The Lonely Dungeon and ROM. After a ton of work, both of these games are nearing completion, so I’ll be heading down to Protospiel San Jose 2017 to demo what I have and get feedback from players. If things go well, I might even sell one of them to a publisher. If not, at least I’ll get some great feedback from players and maybe be ready to Kickstart one of these games.

If you live in the South Bay and love gaming, please come and say hi. You can see what games will be demoed here, and if you are interested, you mark yourself as interested in ROM or The Lonely Dungeon too.

 

Making progress on The Lonely Dungeon

The Lonely Dungeon is a tabletop game I started working on a couple years ago. I cranked out most of the game in a single afternoon and have spent most of the time since then working on the rule book. The rules themselves are fairly simple, but communicating them on paper has been a huge challenge for me.

I’ve been working really hard on the game this past week, mostly making changes to the rule book, and I think I’ve finally got it down. I’ve been to 4 game dev meetups in that time and each playtest gets better and better. In fact, I’ve just placed an order for my second game prototypes! It was a lot of work, but I’m really excited about how much better these changes are for new players.

The current plan is to bring this new version of The Lonely Dungeon to Protospiel San Jose, where I’ll be demoing the game to players and publishers. Then I’ll make some more art changes and launch the game on Kickstarter in May (unless it gets picked up by a publisher before then).

I’m looking for some folks to help me test this new version of the TLD. If you are interested, I’ve put a few copies up on TheGameCrafter.com for you to buy. These are the current cards, tiles, and rules. This MIGHT be your only chance to get the game, and I could really use some feedback.

I’ve been testing TLD out at several local meetups, here are some pics:

The Lonely Dungeon

My friend Allan playing a round of The Lonely Dungeon

The Lonely Dungeon

 

My process for 2D animations and game art with Hexels Pro.

The folks at 80 Level have recently published an interview with me about my process for creating 2D animations and game art with Hexels Pro. I’ve blogged a lot of my Hexels Pro “trixel art” here before, but this article is the most in depth I’ve ever gotten about the techniques behind that art.

making trixel art with Hexels Pro

If you live in SF, please feel free to hit me up if you have any Hexels Pro questions. OMG, here’s a snippet:

I usually start with a very small and simple sketch, then jump into Hexels Pro and get started in their trixels mode. There’s a template I use to start most new projects that is simply called “Trixels” and has a 48×48 grid. I then shrink the grid down to a much smaller size, like 10×10 and start working out my image there using just a few distinctly different colors that I’ll end up switching later. I know I’m going to go into higher detail later, but I really like to start in a very “low-resolution” kind of mindsight. If I can make a dope image there, then I know it’s going to look good later.