Stuck in an airport in Nashville

Hey y’all, I’m back from a short trip to Tennessee where I was stuck in an airport for 6 hours so I decided to film a new episode of PopCast. This ended up with me focusing on a neat element that I hadn’t thought about documenting before, even though it is one of my most requested tricks. The focus is: slack wraps. 

As usual, I want to give a big shout out to all of my Greg Knowles, Jeff Atwood, and all of my sponsors on Patreon.com/docpop who help make this show possible. 

 

The 48 Hour Yo-Yo Project: Part 2 of 2

I took a trip to Eugene Oregon about a month ago to design an experimental new yo-yo with One Drop. We made a documentary about that trip and I’ve already shared part one here.

Well, part two is finished and I hope you enjoy it!

The yo-yo is called The Weekender and I’m hoping to launch it on Kickstarter on December 10th. No promises though. Fingers crossed I can launch it soon. In the meantime, please enjoy this video.

 

Some modern responsive tricks with The Weekender

I’ve been throwing this yo-yo a ton since our 48 Hour Yo-Yo Project in Eugene. It feels like I’ve rediscovered my love for yo-yoing all over again. Here are a couple recent tricks:

I’m HOPING to have the Weekender Kickstarter ready for launch on December 3rd. Fingers crossed.

 

Looking back at the Obra Dinn [spoiler free]

In Lucas Pope’s newest game, “Return of the Obra Dinn“, you play an insurance adjuster who travels to an abandoned ship to learn what happened to it’s crew. It’s an insurance themed murder-mystery game at sea.

Christine and I just finished the game and loved the experience. The story is fantastic, but what really hooked us was the highly stylized graphics. Lucas wanted to recreate an old school look similar to what you’d find in older Sierra Online games. To recreate this look, Lucas takes a 3D environment, adds wireframe lines (to give 3D objects a 2D look), converts it to grayscale, then uses a dynamic noise effect to break the shading into a dithering effect.

I remember a year back when he was sharing some of his early experiments and some of the challenges that dithering created when used in a 3D environment:

A more detailed explanation of Lucas’s dithering technique can be found on this tigsource thread.

The Return of the Obra Dinn can be bought on Steam here.