Tag: art

  • J Manuel Carmona Makes Valencia Beautiful

    J Manuel Carmona Makes Valencia Beautiful

    I recently noticed some beautiful new murals appearing along Valencia Street. These murals were appearing on the ugly green utility boxes on Valencia between 20th and 22nd Streets. One morning I finally got to meet Juan Manuel Carmona, one of the artists who worked on these murals, so I shot a quick interview with him…

  • “Sorry To Bother You” Fan Art

    We saw Sorry To Bother You, the new film by Boots Riley, at the Alamo last night and loved it! It’s really original, but fans of Michel Gondry and Terry Gilliam will probably enjoy love it this too. I enjoyed the film so much that I made some quick fan art using my new iPad…

  • The Eye of the Beyolder

    The Eye of the Beyolder

    I put a little “spin” on a classic Dungeons And Dragons character. It’s a yo-yoing Beholder!

  • My process for 2D animations and game art with Hexels Pro.

    My process for 2D animations and game art with Hexels Pro.

    The folks at 80 Level have recently published an interview with me about my process for creating 2D animations and game art with Hexels Pro. I’ve blogged a lot of my Hexels Pro “trixel art” here before, but this article is the most in depth I’ve ever gotten about the techniques behind that art. If…

  • Gif Art and beyond: From “low-tech art” to “slightly less low-tech art”

    2015 was a good year for me. I had more commissions and art jobs than any previous year and things are looking pretty good for 2016 too. Looking back at my visual art, 2015 looks like the year I transitioned from low tech (watercolors, pens, inks) into a much more digital style. Particularly, 2015 was…

  • Trixel Elements

    Our GIF the Halls project wrapped last Wednesday, and I’ve been continuously making gifs ever since. I’m really digging this tool called Hexels, which is sort of like a pixel editor that lets you define the shape of your pixels. So instead of using four corners, I could use three (aka a “trixel”). I’ve used…