A Glitch Tutorial: Editing Image Files With Text Editors

I’ve shared a bunch of glitch-art posts on this blog, including this recent list of iOS glitch apps, so I thought it would be cool to share a little tutorial on how to create your own glitch art using an incorrect editor technique. For a lot of us, glitch-art is something we create with the help of an app, so I think it’s a good idea to give this technique a shot to get a better idea of what’s really happening to your work.
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Zumi Week: Monochrome (Low Res)

Digital Harinezumi (monochrome)
This week I’m posting a series of posts about the Digital Harinezumi. See them all here.

Yesterday I posted some high res (2048 X 1536) black and white images from my digital Harinezumi, so today I wanted to share some low-res shots to see if we could spot a difference. First off, I have to say I might like shooting in low res better. The images don’t look worse to me and the time it takes between firing off shots is half that of the high res mode (for obvious reasons). I’m not sure, but I think the actual “shutter” time is the same in both modes, meaning I won’t have more motion blur in high res, but I can not confirm that. As with yesterday’s batch, I think the pixelation has an almost film-like quality to it, which I ADORE!
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Me and my Zumi

A pic of my Zumi

The Digital Harinezumi is a small digital camera that shoots like a toy camera. The lens gives similar “plastic” feel as a Holga, but with a lo-fi aesthetic from the “perfectly flawed” processing chip. I got one of the first generation Zumi’s from Photojojo a year back. Though I thought shooting video in low light was fun, I didn’t really dig the still shots until I started processing them. All shots below were taken on my Harinezumi and then processed on my iPhone using Camera+. See the full Flickr set here:

The old flour mill
Benny McPhee
San Mateo day
Paul Escolar
Down my street