Tag: sweet ride

  • Happy 808 day, hear some new songs and demos from Sweet Ride

    Happy 808 day, hear some new songs and demos from Sweet Ride

    I’ve been cranking out a bunch of songs lately, on both acoustic and electronic devices. It’s been a blast to be diving into music again. Most of the electronic tunes I’ve been working on were intended to be used for our Sweet Ride video game (which is still in the works), but I’ve already got…

  • Sweet Ride music update (and pause screen)

    We are still banging away on our Sweet Ride game and I’ve finally started cranking out some song ideas for it, but first I wanted to show you the awesome cassette tape effect we added to the game’s pause screen: Like I said, I’ve been kicking out some jams for Sweet Ride and I’m really…

  • Sweet Ride update: Donuts, Cassette Tapes, and More

    It’s been a while since I’ve shared some of our progress on Sweet Ride, so here’s a quick update. First off, here’s some recent in game footage: Some of those recent changes include New camera angle- we brought the camera closer to the board with a wider field of view. The end result should help…

  • Sweet Ride Update

    We’ve been cranking away on Sweet Ride, our silly skateboard game for iOS. Last week I pumped out a bunch of fun new sprites (rats, pizza, pigeons, coins, and donuts) and this week we are getting the game “demo ready”. Jon, one third of the Sweet Ride team, has been part of Double Fine’s shared…

  • Works in progress

    This past week has been crazy for me. Crazy exciting and crazy busy. On Monday I signed a contract to create an animation for an artist who’s work has inspired me since my teens. I submitted two finished designs last night and hope they decide to use both of them. Above is a little sneak…

  • Sweet Ride update #2

    Sweet Ride is an endless skate game I’m making with some friends. You can see all previous updates here. I’ve been busy redoing the street scene and creating a bunch of new assets and obstacles. I’m working with trixel art and usually do all my designing in one overly busy street scene. I decided to…